![]() ![]() Since childhood I have been playing the same campaign missions over and over again – whether that is a testament to the game’s enduring replayability or my zealous obsession is up to you, but either way over time I have come to know the Halo 2 campaign missions very well, and this knowledge came in very handy when creating modded versions of each mission. ![]() Or 20 combat-ready Elite Majors dual-wielding Brute Plasma Rifles. ![]() After downloading Assembly and fiddling around with several failed attempts, I finally figured out how to ensure that the 2 hapless Grunts that spawn to help the player at the start of the mission are now 4 hapless Grunts. Initially the project began as a simple idea to implement one tiny change to Halo 2: I wanted more allied Grunts on Uprising. Since the start of June I have been regularly uploading these mods to the Halo: The Master Chief Collection Mod Nexus, and between then and the time of writing this post the mods have had over 4,800 combined downloads.īut what do these mods actually do? The answer varies from mission to mission. I'm not even a valve fanboy but it's just been my realization over a decade of gaming.It isn’t just painting Daleks that has kept me occupied during lockdown – I have also been working on a huge range of campaign mods for the PC version of Halo 2 Anniversary, available on Steam. Take Valve for example, As a developer and publisher have they created anything with terrible quality? Steam works great, DOTA 2, and CSGO remain some of the most competitive played games in the world, all their major releases such as the Half-Life series, Portal, team fortress, and LFD, all still uphold an amazing standard for a Triple-A game. I'm on the fence about Early Access but Crowdfunding games (yes they've been known to fail sometimes) are something that should be recognized in the gaming industry. Hype train or not, there's no way in hell that a game at that scale with so much ambition, and amazing quality would even begin to be considered with a company like EA(not hating, just saying), or Ubisoft. It's great when you can get an interaction such as Consumers/Community - Developers/publisher, it cuts the middle man out of the picture and can deliver some impressive work. However, despite some major controversy I believe that the way games were made traditionally is now a dying trend. ![]() Taking away from the content of the game, or the games general direction to gain some more $$$$. The problem is when publishers play the "middle man". It may also be used to share info regarding events, groups, or community creations such as missions or additional mods. This subreddit is meant to be used for updates, announcements, and discussion regarding the ArmA 3 Total Modification, Operation: TREBUCHET. (Comments in response to questions along the lines of "Where can I play/Are there any groups for this mod?" are not subject to this rule) Posts that fail to follow this rule will be deleted without warning. Groups/Units playing the OPTRE mod may not openly advertise on the subreddit more than once a month, UNLESS they are hosting a public event that anyone may attend. This rule also applies to groups and communities. Repeat offenders will be banned permanently. Note: Content regarding Halo is not directly relevant unless it is being discussed or proposed in regards to the mod itself.Īny individual needlessly insulting or defaming other members of the community will receive a one day ban. Any posts that are not directly relevant to Operation: TREBUCHET will be removed without warning. ![]()
0 Comments
Leave a Reply. |